

I managed to scrape through most of the game, but I just got fed up lag-spiking myself into the enemies’ weird hitboxes or off the edge of cliffs. In a game that requires absolute perfection in combat, that is a death sentence. Every single time I got into combat, no matter the number of enemies, the game’s frame rate would tank. No, the thing that made me stop playing is the performance. Most of these complaints are passable, nothing that’s going to make you want to stop playing the game or anything.
#Hellpoint map series#
It just feels like Hellpoint was trying to imitate Dark Souls without understanding what it was that made the series so good in the first place. Ornstein and Smough go from an intense and challenging fight to an unfun slog if you put them in a smaller arena. In a Souls-likes the bosses’ arenas are just as important as the bosses themselves. You come across bosses in some insanely tiny spaces for the size of the boss, and while that can work for a late-game challenge, it’s just annoying if it’s too regular. The arenas seem to have almost no thought behind them either.

Once you learn that you can keep him on the bottom floor and bait his dash moves so you can keep drop-attacking him, he goes down without almost any trouble. He’s a big, tanky lad, but his arena is split across two levels. He’s not memorable enough for me to be sure of his name). Case-in-point would be ‘Artillery’ (I think. Most of the bosses are either insanely easy or can be exploited thanks to bad programming. Speaking of bosses, Hellpoint is somewhat lackluster in that area too. He also doesn’t look like he’s dead once you finish him, which is a little disconcerting. Artillery is one of the bosses in Hellpoint who is incredibly easy to manipulate into a win. Some of these monsters have variations, but they’re almost always palette swaps with some new moves, it all feels very uninspired, especially when the game starts reusing bosses’ literal rooms after you just killed the aforementioned boss. There are also strange fish, these tall demons, and carbon copies of the main character.

You start out facing these weird zombies at the start of the game (totally not Hollows), and they remain a feature throughout, for the most part. At least there are other player messages to show you the right way, but only after you’ve beaten the first boss though.Įnemy design is also just sort of okay, but once you’ve been playing for a little while, you’ll notice that the developers are repeating themselves a fair amount. It’s pretty easy to get turned around at first because you don’t have a map when you start. It all takes place on the same space station, so almost everything you see is in some form of gunmetal grey with the occasional splash of other colors. Instead, when you start the game, you’re given a generic character with all stats set to 1 and have to just build your character from there. Unlike certain Souls-likes, however, you don’t actually get to create a character at all. The only issue with that last part is there doesn’t seem to be any narrative reason why it all keeps happening, at least not in a way that is immediately apparent. You have light and heavy attacks, shields, guns, refilling healing items, and enemies that keep respawning no matter how much you try to kill them. If you’re a Souls-like veteran, then the gameplay of Hellpoint should be pretty familiar to you. Hellpoint has some interestingly janky graphical moments, not helped by the fact that frame rates tank in combat. Spoiler alert: It was probably not very good because everyone is dead, and occasionally evil demons will show up to try and pull your intestines out through your kneecaps. Set in a dark sci-fi universe aboard a dark sci-fi space station orbiting a black hole, you are tasked with controlling a nameless humanoid who must journey around the station and uncover the dark secret of what really went on here. It was also published by tinyBuild, the indie giant behind such games as Hello Neighborand No Time to Explain. Hellpoint is a Souls-like from Cradle Games and is their first game as a studio. Hellpoint is one of the latest games out there to try and be Dark Souls. Does it succeed? Well, no, obviously not.

Souls-likes can be pretty decent, but most suffer from simply not really being Dark Souls. Ever since FromSoftware created the perfect video game (only slightly sarcastic), it seems that everyone is scrambling to try and capture that particular piece of lightning in a bottle all over again. Souls-likes are a common genre these days.
